Quiet, and head down

It’s been one of those quiet days today – well, on D4Dâ„¢, anyway.

Within work, I’ve had my head down, fixing a bundle of bugs on the latest thing I’ve been writing. Nothing world-ending, but still stuff that needed fixing.

Most of the problems came about because on occasion I’m a total flange, and screwed up some of the logic between Phase 1 and Phase 2 of the project. In short, the logic in certain pages has become so convoluted that I don’t really think it qualifies as logic any more.

In others it was more just that requirements changed, and I forgot to update things in accordance with those requirements. Or kind of updated them, but not entirely.

Still, finding these things is exactly what testing is for…



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